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Briar Thrain
Burning Napalm Northern Coalition.
6
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Posted - 2017.02.14 20:46:43 -
[1] - Quote
The new belt miners / response fleets got me thinking about CCP's desire to add more advanced NPC AI into the game. There seems to be a consensus (according to things i see/hear) amongst players is that there is not enough in game to force/encourage large scale player encounters. This seems to be from pvp'ers concerned with content - all the way down to miners/industrialists concerned with market prices because little that gets produced gets destroyed.
Hear me out - how would a big project 'Drifter Invasion' sound? Not as in small isolated Drifter incursions, as in global 'This is it' Invasion across the cluster. Perhaps they have finally gotten to the moment their intelligence form the Jove observatories combined with the completion of their buildup has come to a head. Have them be their own NPC alliance hell bent on eradicating the capsuleer threat that is keeping them from conquering the major empires. Let them use stargates, let them have advanced Capitals that take major investment of countering. Let them attack Citadels and come back for the RF timers. Let them take Sov from nullsec and spread like a real alliance/corp. Fail to stop them and they take over your space, and if you want to keep your space there needs to be a lot of assets 'out in the open' to encourage player engagements. To prevent further worsening of the economy, perhaps the rewards should be nothing. Too harsh? lol. Too easy for players to simply 3rd party?
Surely the details would matter, for example perhaps the strength of them in Nullsec could be scaled to some kind of index, size of alliance, something clever to avoid circumvention like farming out Sov you've claimed, etc. |
Briar Thrain
Burning Napalm Northern Coalition.
6
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Posted - 2017.02.14 21:00:16 -
[2] - Quote
Fair critiques. You must admit though that if Eve becomes/remains an ISK making utopia the economy will not be healthy. Some kind of isk sink would be a welcome shot in the arm, and that doesnt happen with isk farming, it happens with things getting blown up. |
Briar Thrain
Burning Napalm Northern Coalition.
6
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Posted - 2017.02.14 21:13:59 -
[3] - Quote
Daichi Yamato wrote:'player driven sandbox' players attack people. They capture systems. They fly through gates. They use caps. What's wrong with using these guys?
What you're suggesting is a themepark. For people who want this game play there are incursions and drifters etc. And they get paid for doing them. I've heard of them even shooting structures.
Now imagine you're a pvp alliance, at war with another player alliance. Whilst you're defending one side of your space, a massive bunch of npc's that do not play by the rules start invading the other side. They don't have factories. They don't have primary timezones or real life to worry about. They have no home you can attack. Their ships don't even follow the same rules as yours. But you have to divert real assets and real people with real lives to fight of these magic players or risk losing ratters, miners and even your structures it seems.
In null, i read incursions are a pita.
If you want more destruction of assets, lower the barriers of pvp. Players will do all the things you want.
What if they 'did' have factories and such, that is the kind of thing i mean. There is the rampant complaint at the moment that large scale PVP does not happen nearly regularly enough. I'm not saying make them omnipotent, I'm saying make something that is designed with the intent of giving more opportunities for this to occur. The details are malleable. - rofl no man nobody makes isk positive off of insurance :-) |
Briar Thrain
Burning Napalm Northern Coalition.
6
|
Posted - 2017.02.15 17:40:27 -
[4] - Quote
I, for one, welcome our new Drifter Super/Titan overlords. Although I don't think they want to set any blues. Also, CCPlease- have the drifters talk smack in local, post their killmails into local or something.
So I take it not many forum readers (and trolls) take kindly to NPC demolition as a tool for increased player interaction and economy stimulus. I have no idea what caused the Drifter Incursions (last?) year to make the servers choke so much, but it does seem like the bones of something like this are becoming present in the game already. The Lancers/Drifters already have more advanced stats and AI and warp about systems and remember players aggression, and NPC belt rats mine actual ore and make off with it, etc. |
Briar Thrain
Burning Napalm Northern Coalition.
6
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Posted - 2017.02.15 21:49:09 -
[5] - Quote
So what I am hearing is that insurance payments should be nerfed in some fashion. You may relax in your smugly superior knowledge of the market economy. As someone who has never cared about either insurance payments nor the minutia of industry mechanics I was thinking of this idea more as a benefit to to the player interaction side of this.
Everyone is entitled to their ideas and opinions of course. I am of the opinion that the new structures like Citadels and EC's should be under a little more peril than they currently are, even minimal resistance like Drifters coming to bash down abandoned ones ('abandoned' by some metric) - easily to defend against if actually manned, would not be the worst idea imho. Same goes for large / powerful groups (again, by some metric) holding onto large swaths of Sov. |
Briar Thrain
Burning Napalm Northern Coalition.
6
|
Posted - 2017.02.16 17:58:49 -
[6] - Quote
I have no real agrument with this, as of course eve is and should be mostly a player driven ecosystem - after all that is what differentiates it from other (all?) mmo's. I will play a little devil's advocate though in pointing out that the NPC miners were not asked for nor required, and yet here they are in game. They actively mine ore that other players would have been trying to hoover up. Not apples to apples with this thread but shows CCP has a desire to add more dynamic NPC content.
The irony of self identifying 'only pvp' style players moaning about 'having to shoot NPC's" would be delicious though. XD
Daichi Yamato wrote:Briar Thrain wrote:
Everyone is entitled to their ideas and opinions of course. I am of the opinion that the new structures like Citadels and EC's should be under a little more peril than they currently are, even minimal resistance like Drifters coming to bash down abandoned ones ('abandoned' by some metric) - easily to defend against if actually manned, would not be the worst idea imho. Same goes for large / powerful groups (again, by some metric) holding onto large swaths of Sov.
And why can't we let players do this? It would be a thousand times easier (and more sandbox) to tweak citadels to make them more vulnerable than it would be to come up with all this. NPC's consume more resources, will NEVER play like you or i. They are no substitute for actual players. |
Briar Thrain
Burning Napalm Northern Coalition.
6
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Posted - 2017.02.17 18:06:40 -
[7] - Quote
You do realize there are many players who wish to PVE and complain from the mountain top that they 'should not have to PVP' if they do not want it. I actually split my time roughly 50/50 between both elements, and adding more interesting/dynamic form of PVE would be welcome, especially if it offered increased opportunities for escalating PVP.
Currently in game we also have the Sansha incursions which cause regional grief and player-spawned waves of 'Arithmos Tyrannos' salting the earth inside some wormholes.
I still feel like adding the Drifters as a bit of a rogue element would be fun. Surely there will be more Drifter-related content coming as they are being billed as a building threat. It would make a fair amount of sense if they switched their attention from targeting the empires to the capsuleers who have been thwarting their attempts.
Danika Princip wrote:Briar Thrain wrote:
The irony of self identifying 'only pvp' style players moaning about 'having to shoot NPC's" would be delicious though. XD
I assume you're American, and therefore do not understand what irony actually means? How is there any irony in saying 'ratting is about as interesting as watching paint dry and I have zero desire to participate in this' an ironic statement? This is a PVP game. Forcing PVP centric players to PVE if they want to keep their stuff does not exactly encourage them to hang around.
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Briar Thrain
Burning Napalm Northern Coalition.
6
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Posted - 2017.02.17 18:20:36 -
[8] - Quote
Your argument is assuming that this content would be more of the same content that already exists that puts off certain people. I am not saying that I have the silver bullet idea of how this new content would be structured, but that the advanced AI and the Drifter element would be my vote to implement it.
Cade - I expressly said 'player-spawned' for the purpose of not trying to sound like I was misrepresenting said content. You are stating the obvious.
Danika Princip wrote:But it isn't going to be more interesting. It is going to be shooting a red chevron in a manner that is calculated to be the most efficient, the same as every other kind of ratting. There will be no difference between this ratting and running an incursion, or a burner mission, or a wormhole site, or any other example of CCP adding in rats that are supposed to be new and interesting, except that this ratting will be mandatory.
This is a pvp game. There is nothing you can do to avoid pvp in some form. The same is not true of pve, and nor should it be. |
Briar Thrain
Burning Napalm Northern Coalition.
6
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Posted - 2017.02.17 21:47:35 -
[9] - Quote
Thank you for your feedback. I know it's tough work enforcing your vision of eve on the majority of forum idea posts. |
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